This video is a blatant nerd-out, an animation inspired by a few classic video games, particularly Final Fantasy 2 (SNES, 1988, a.k.a. Final Fantasy 4). In the recent past when I’ve been asked to reflect on Kayo Dot’s oeuvre, I’ve found a very apt analogy in Final Fantasy overworld maps, with each of our records being able to be thought of as different lands (Coffins on Io as the moon, Hubardo as the town of Ornac, Coyote as the underworld, etc). Because of Blasphemy’s lyrical content and themes, and that I’ve always been interested in playing with animation, I thought this would be the perfect opportunity for such a video. And I was deliberately avoiding writing much music this year while I waited for the album to drop, so I had some time to try my hand at making some visual art. Mainly I did this to tickle myself. In this part of the story, our characters have finally reached their X-marked spot and haul their terrible treasure up from the depths of the sea.