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Nisam mislio na tehnicku stranu usera (a i sa tehnicke strane su ona dva originalna peca ispeglala maltene sve najvece probleme), vec na pricu, likove i rpg elemente koji su u kecu bili savrseni i cinili igru toliko jebeno genijalnom. Jedino sto mi se u trejleru ne svidja je sto je sve u prvom licu, nadam se da ce postojati opcija i za trece lice.

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Brian Mitsoda glavni pisac iz keca radi na ovoj igri i radi Chris Avellone, meni dovoljno da znam da prica i dijalozi nece da budu sranje. Sto se tice tih tehnickih stvari nije mi mnogo bitno to, mene je atmosfera, prica i dijalozi i soundtrack kupilo da volim ovu igru. 

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Jebem li ga, pravi se i werewolf the apocalypse, ne vidim sto bi mesali ta dva sveta sada. Jedino nesto na fazon prvog dela, da ih ubace u neku sporedno sporednu cameo ulogu...samo sto se nadam da cemo ih u tom slucaju moci ubiti, a ne ponovo morati bezati glavom bez obzira.

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It’s about 12 to 15 hours for starters. Void Bastards is designed by Blue Manchu and Jonathan Chey, a co-founder of Irrational Games who directed System Shock 2 and BioShock. The game is a strategy shooter, and the cel-shaded, comic-booky design comports well with the mischievous tone of the story.

 

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